目录
扫雷游戏1.菜单2.初始化棋盘3.打印棋盘4.布置雷5.排查雷6.整体效果展示7.代码分享7.1 test.c7.2 game.c7.3 game.h总结
扫雷游戏

今天我们就要设计一款这样的游戏,首先需要设置棋盘,然后对棋盘进行随机布雷,最后在排雷。
1.菜单
首先制作一个简易菜单
int main() {
	int input;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请选择:\n");
		scanf("%d", &input);
		switch (input) {
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while(input);
	return 0;
}
效果如下:
2.初始化棋盘
首先需要设置两个二维数组,分别存放雷的信息和排查出雷的信息
	char mine[ROWS][COLS] = { 0 };//存放雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
然后对其进行初始化
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) {
	for (int i = 0;i < rows;i++) {
		for (int j = 0;j < cols;j++) {
			board[i][j] = set;
		}
	}
}
3.打印棋盘
棋盘的打印可以直接遍历二维数组,并加上一些分割线
void PrintBoard(char board[ROWS][COLS], int row, int col) {
	printf("--------扫雷--------\n");
	for (int i = 0;i <= 9;i++) {
		printf("%d ", i);
	}
	printf("\n");
	for (int i = 1;i < row+1 ;i++) {
		printf("%d ", i);
		for (int j = 1;j < col+1;j++) {
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("--------------------\n");
}
打印出来的棋盘如下

4.布置雷
棋盘打印出来了,接下来就是在棋盘上随机布雷
void SetMine(char board[ROWS][COLS], int row, int col) {
	int count = EASY_COUNT;
	while (count) {
		int x = rand() % 9 + 1;
		int y = rand() % 9 + 1;
		if (board[x][y] != '1') {
			board[x][y] = '1';
			count--;
		}	
	}
}
5.排查雷
排查雷采用玩家输入坐标,对比观察该坐标是否有雷并给出提示,提示显示该坐标周围有几个雷或者是否被炸死
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y) {
	int count=0;
	for (int i = x - 1;i <= x + 1;i++) {
		for (int j = y - 1;j <= y + 1;j++) {
			count += (board[i][j]-'0');
		}
	}
	return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
	int x, y,win=0;
	while (win<row*col-EASY_COUNT) {
		printf("请输入坐标\n");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (mine[x][y] != '1') {
				int count = GetMineCount(mine,x,y);
				show[x][y] = count + '0';
				PrintBoard(show, ROW, COL);
				win++;
			}
			else {
				printf("很遗憾,你被炸死了\n");
				PrintBoard(mine, ROW, COL);
				break;
			}
		}
		else {
			printf("坐标非法,请重新输入\n");
		}
	}
	if (win == row * col - EASY_COUNT) {
		printf("恭喜你,排雷成功\n");
		PrintBoard(mine, ROW, COL);
	}
		
}
6.整体效果展示

7.代码分享
7.1 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu() {
	printf("*********************************\n");
	printf("*********    1. play   **********\n");
	printf("*********    0. exit   **********\n");
	printf("*********************************\n");
}
void game() {
	char mine[ROWS][COLS] = { 0 };//存放雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
	//初始化棋盘
	InitBoard(mine, ROWS, COLS,'0');
	InitBoard(show, ROWS, COLS,'*');
	//打印棋盘
	//PrintBoard(mine, ROW, COL);
	PrintBoard(show, ROW, COL);
	//布置雷
	SetMine(mine, ROW, COL);
	//PrintBoard(mine, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);
}
int main() {
	int input;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请选择:\n");
		scanf("%d", &input);
		switch (input) {
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while(input);
	return 0;
}
7.2 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set) {
	for (int i = 0;i < rows;i++) {
		for (int j = 0;j < cols;j++) {
			board[i][j] = set;
		}
	}
}
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col) {
	printf("--------扫雷--------\n");
	for (int i = 0;i <= 9;i++) {
		printf("%d ", i);
	}
	printf("\n");
	for (int i = 1;i < row+1 ;i++) {
		printf("%d ", i);
		for (int j = 1;j < col+1;j++) {
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("--------------------\n");
}
//设置雷
void SetMine(char board[ROWS][COLS], int row, int col) {
	int count = EASY_COUNT;
	while (count) {
		int x = rand() % 9 + 1;
		int y = rand() % 9 + 1;
		if (board[x][y] != '1') {
			board[x][y] = '1';
			count--;
		}	
	}
}
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y) {
	int count=0;
	for (int i = x - 1;i <= x + 1;i++) {
		for (int j = y - 1;j <= y + 1;j++) {
			count += (board[i][j]-'0');
		}
	}
	return count;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
	int x, y,win=0;
	while (win<row*col-EASY_COUNT) {
		printf("请输入坐标\n");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (mine[x][y] != '1') {
				int count = GetMineCount(mine,x,y);
				show[x][y] = count + '0';
				PrintBoard(show, ROW, COL);
				win++;
			}
			else {
				printf("很遗憾,你被炸死了\n");
				PrintBoard(mine, ROW, COL);
				break;
			}
		}
		else {
			printf("坐标非法,请重新输入\n");
		}
	}
	if (win == row * col - EASY_COUNT) {
		printf("恭喜你,排雷成功\n");
		PrintBoard(mine, ROW, COL);
	}
		
}
7.3 game.h
#pragma once #include<stdio.h> #include<time.h> #include<stdlib.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols,char set); //打印棋盘 void PrintBoard(char board[ROWS][COLS], int row, int col); //设置雷 void SetMine(char board[ROWS][COLS], int row, int col); //排查雷 void FindMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col);
总结
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