目录
- 游戏截图
- 动态演示
- 源码分享
- state/tool.py
- state/constants.py
- state/main.py
- 主执行文件main.py
游戏截图



动态演示

源码分享
state/tool.py
import os
import json
from abc import abstractmethod
import pygame as pg
from . import constants as c
class State():
def __init__(self):
self.start_time = 0.0
self.current_time = 0.0
self.done = False
self.next = None
self.persist = {}
@abstractmethod
def startup(self, current_time, persist):
'''abstract method'''
def cleanup(self):
self.done = False
return self.persist
@abstractmethod
def update(self, surface, keys, current_time):
'''abstract method'''
class Control():
def __init__(self):
self.screen = pg.display.get_surface()
self.done = False
self.clock = pg.time.Clock()
self.fps = 60
self.keys = pg.key.get_pressed()
self.mouse_pos = None
self.mouse_click = [False, False] # value:[left mouse click, right mouse click]
self.current_time = 0.0
self.state_dict = {}
self.state_name = None
self.state = None
self.game_info = {c.CURRENT_TIME:0.0,
c.LEVEL_NUM:c.START_LEVEL_NUM}
def setup_states(self, state_dict, start_state):
self.state_dict = state_dict
self.state_name = start_state
self.state = self.state_dict[self.state_name]
self.state.startup(self.current_time, self.game_info)
def update(self):
self.current_time = pg.time.get_ticks()
if self.state.done:
self.flip_state()
self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click)
self.mouse_pos = None
self.mouse_click[0] = False
self.mouse_click[1] = False
def flip_state(self):
previous, self.state_name = self.state_name, self.state.next
persist = self.state.cleanup()
self.state = self.state_dict[self.state_name]
self.state.startup(self.current_time, persist)
def event_loop(self):
for event in pg.event.get():
if event.type == pg.QUIT:
self.done = True
elif event.type == pg.KEYDOWN:
self.keys = pg.key.get_pressed()
elif event.type == pg.KEYUP:
self.keys = pg.key.get_pressed()
elif event.type == pg.MOUSEBUTTONDOWN:
self.mouse_pos = pg.mouse.get_pos()
self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed()
print('pos:', self.mouse_pos, ' mouse:', self.mouse_click)
def main(self):
while not self.done:
self.event_loop()
self.update()
pg.display.update()
self.clock.tick(self.fps)
print('game over')
def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
image = pg.Surface([width, height])
rect = image.get_rect()
image.blit(sheet, (0, 0), (x, y, width, height))
image.set_colorkey(colorkey)
image = pg.transform.scale(image,
(int(rect.width*scale),
int(rect.height*scale)))
return image
def load_image_frames(directory, image_name, colorkey, accept):
frame_list = []
tmp = {}
# image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1
index_start = len(image_name) + 1
frame_num = 0;
for pic in os.listdir(directory):
name, ext = os.path.splitext(pic)
if ext.lower() in accept:
index = int(name[index_start:])
img = pg.image.load(os.path.join(directory, pic))
if img.get_alpha():
img = img.convert_alpha()
else:
img = img.convert()
img.set_colorkey(colorkey)
tmp[index]= img
frame_num += 1
for i in range(frame_num):
frame_list.append(tmp[i])
return frame_list
def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')):
graphics = {}
for name1 in os.listdir(directory):
# subfolders under the folder resources\graphics
dir1 = os.path.join(directory, name1)
if os.path.isdir(dir1):
for name2 in os.listdir(dir1):
dir2 = os.path.join(dir1, name2)
if os.path.isdir(dir2):
# e.g. subfolders under the folder resources\graphics\Zombies
for name3 in os.listdir(dir2):
dir3 = os.path.join(dir2, name3)
# e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie
if os.path.isdir(dir3):
# e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack
image_name, _ = os.path.splitext(name3)
graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept)
else:
# e.g. pics under the folder resources\graphics\Plants\Peashooter
image_name, _ = os.path.splitext(name2)
graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept)
break
else:
# e.g. pics under the folder resources\graphics\Screen
name, ext = os.path.splitext(name2)
if ext.lower() in accept:
img = pg.image.load(dir2)
if img.get_alpha():
img = img.convert_alpha()
else:
img = img.convert()
img.set_colorkey(colorkey)
graphics[name] = img
return graphics
def loadZombieImageRect():
file_path = os.path.join('source', 'data', 'entity', 'zombie.json')
f = open(file_path)
data = json.load(f)
f.close()
return data[c.ZOMBIE_IMAGE_RECT]
def loadPlantImageRect():
file_path = os.path.join('source', 'data', 'entity', 'plant.json')
f = open(file_path)
data = json.load(f)
f.close()
return data[c.PLANT_IMAGE_RECT]
pg.init()
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
GFX = load_all_gfx(os.path.join("resources","graphics"))
ZOMBIE_RECT = loadZombieImageRect()
PLANT_RECT = loadPlantImageRect()
state/constants.py
START_LEVEL_NUM = 1 ORIGINAL_CAPTION = 'Plant VS Zombies Game' SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT) GRID_X_LEN = 9 GRID_Y_LEN = 5 GRID_X_SIZE = 80 GRID_Y_SIZE = 100 WHITE = (255, 255, 255) NAVYBLUE = ( 60, 60, 100) SKY_BLUE = ( 39, 145, 251) BLACK = ( 0, 0, 0) LIGHTYELLOW = (234, 233, 171) RED = (255, 0, 0) PURPLE = (255, 0, 255) GOLD = (255, 215, 0) GREEN = ( 0, 255, 0) SIZE_MULTIPLIER = 1.3 #GAME INFO DICTIONARY KEYS CURRENT_TIME = 'current time' LEVEL_NUM = 'level num' #STATES FOR ENTIRE GAME MAIN_MENU = 'main menu' LOAD_SCREEN = 'load screen' GAME_LOSE = 'game los' GAME_VICTORY = 'game victory' LEVEL = 'level' MAIN_MENU_IMAGE = 'MainMenu' OPTION_ADVENTURE = 'Adventure' GAME_LOOSE_IMAGE = 'GameLoose' GAME_VICTORY_IMAGE = 'GameVictory' #MAP COMPONENTS BACKGROUND_NAME = 'Background' BACKGROUND_TYPE = 'background_type' INIT_SUN_NAME = 'init_sun_value' ZOMBIE_LIST = 'zombie_list' MAP_EMPTY = 0 MAP_EXIST = 1 BACKGROUND_OFFSET_X = 220 MAP_OFFSET_X = 35 MAP_OFFSET_Y = 100 #MENUBAR CHOOSEBAR_TYPE = 'choosebar_type' CHOOSEBAR_STATIC = 0 CHOOSEBAR_MOVE = 1 CHOSSEBAR_BOWLING = 2 MENUBAR_BACKGROUND = 'ChooserBackground' MOVEBAR_BACKGROUND = 'MoveBackground' PANEL_BACKGROUND = 'PanelBackground' START_BUTTON = 'StartButton' CARD_POOL = 'card_pool' MOVEBAR_CARD_FRESH_TIME = 6000 CARD_MOVE_TIME = 60 #PLANT INFO PLANT_IMAGE_RECT = 'plant_image_rect' CAR = 'car' SUN = 'Sun' SUNFLOWER = 'SunFlower' PEASHOOTER = 'Peashooter' SNOWPEASHOOTER = 'SnowPea' WALLNUT = 'WallNut' CHERRYBOMB = 'CherryBomb' THREEPEASHOOTER = 'Threepeater' REPEATERPEA = 'RepeaterPea' CHOMPER = 'Chomper' CHERRY_BOOM_IMAGE = 'Boom' PUFFSHROOM = 'PuffShroom' POTATOMINE = 'PotatoMine' SQUASH = 'Squash' SPIKEWEED = 'Spikeweed' JALAPENO = 'Jalapeno' SCAREDYSHROOM = 'ScaredyShroom' SUNSHROOM = 'SunShroom' ICESHROOM = 'IceShroom' HYPNOSHROOM = 'HypnoShroom' WALLNUTBOWLING = 'WallNutBowling' REDWALLNUTBOWLING = 'RedWallNutBowling' PLANT_HEALTH = 5 WALLNUT_HEALTH = 30 WALLNUT_CRACKED1_HEALTH = 20 WALLNUT_CRACKED2_HEALTH = 10 WALLNUT_BOWLING_DAMAGE = 10 PRODUCE_SUN_INTERVAL = 7000 FLOWER_SUN_INTERVAL = 22000 SUN_LIVE_TIME = 7000 SUN_VALUE = 25 ICE_SLOW_TIME = 2000 FREEZE_TIME = 7500 ICETRAP = 'IceTrap' #PLANT CARD INFO CARD_SUNFLOWER = 'card_sunflower' CARD_PEASHOOTER = 'card_peashooter' CARD_SNOWPEASHOOTER = 'card_snowpea' CARD_WALLNUT = 'card_wallnut' CARD_CHERRYBOMB = 'card_cherrybomb' CARD_THREEPEASHOOTER = 'card_threepeashooter' CARD_REPEATERPEA = 'card_repeaterpea' CARD_CHOMPER = 'card_chomper' CARD_PUFFSHROOM = 'card_puffshroom' CARD_POTATOMINE = 'card_potatomine' CARD_SQUASH = 'card_squash' CARD_SPIKEWEED = 'card_spikeweed' CARD_JALAPENO = 'card_jalapeno' CARD_SCAREDYSHROOM = 'card_scaredyshroom' CARD_SUNSHROOM = 'card_sunshroom' CARD_ICESHROOM = 'card_iceshroom' CARD_HYPNOSHROOM = 'card_hypnoshroom' CARD_REDWALLNUT = 'card_redwallnut' #BULLET INFO BULLET_PEA = 'PeaNormal' BULLET_PEA_ICE = 'PeaIce' BULLET_MUSHROOM = 'BulletMushRoom' BULLET_DAMAGE_NORMAL = 1 #ZOMBIE INFO ZOMBIE_IMAGE_RECT = 'zombie_image_rect' ZOMBIE_HEAD = 'ZombieHead' NORMAL_ZOMBIE = 'Zombie' CONEHEAD_ZOMBIE = 'ConeheadZombie' BUCKETHEAD_ZOMBIE = 'BucketheadZombie' FLAG_ZOMBIE = 'FlagZombie' NEWSPAPER_ZOMBIE = 'NewspaperZombie' BOOMDIE = 'BoomDie' LOSTHEAD_HEALTH = 5 NORMAL_HEALTH = 10 FLAG_HEALTH = 15 CONEHEAD_HEALTH = 20 BUCKETHEAD_HEALTH = 30 NEWSPAPER_HEALTH = 15 ATTACK_INTERVAL = 1000 ZOMBIE_WALK_INTERVAL = 70 ZOMBIE_START_X = SCREEN_WIDTH + 50 #STATE IDLE = 'idle' FLY = 'fly' EXPLODE = 'explode' ATTACK = 'attack' ATTACKED = 'attacked' DIGEST = 'digest' WALK = 'walk' DIE = 'die' CRY = 'cry' FREEZE = 'freeze' SLEEP = 'sleep' #LEVEL STATE CHOOSE = 'choose' PLAY = 'play' #BACKGROUND BACKGROUND_DAY = 0 BACKGROUND_NIGHT = 1
state/main.py
from . import tool
from . import constants as c
from .state import mainmenu, screen, level
def main():
game = tool.Control()
state_dict = {c.MAIN_MENU: mainmenu.Menu(),
c.GAME_VICTORY: screen.GameVictoryScreen(),
c.GAME_LOSE: screen.GameLoseScreen(),
c.LEVEL: level.Level()}
game.setup_states(state_dict, c.MAIN_MENU)
game.main()
主执行文件main.py
import pygame as pg
from source.main import main
if __name__=='__main__':
main()
pg.quit()
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