目录
- 时钟1
 - 绘制锯齿表盘
 - 绘制指针
 - 绘制沿路径文本
 - 时钟2
 - 绘制表盘
 - 绘制指针
 
谷歌在2021年5月份推出的Android 12给我们带来了新的UI设计规范Material You,你是否已经体验到了Material You设计的魅力了呢?
在原生主屏幕启动器中,有一个时钟小部件。这个小部件可以选择表盘风格。

图:Android 12的时钟小部件
今天挑战在.NET MAU中实现这个Material You风格时钟。
最终效果如下:

时钟1
绘制锯齿表盘
锯齿表盘是正玄波曲线闭合成一个圆形。
创建Clock1,打开Xaml文件
在页面布局中创建一个Path对象,设置Stroke和Fill属性。
<Path Grid.Row="0"
        Grid.Column="1"
        Stroke="white"
        Fill="#FFEED9"
        IsVisible="true"
        x:Name="ModulatedPath">
    <Path.Data>
        <PathGeometry>
            <PathGeometry.Figures>
                <PathFigureCollection>
                    <PathFigure IsClosed="True" x:Name="MainPathFigure">
                        <PathFigure.Segments>
                            <PathSegmentCollection x:Name="MainPathSegmentCollection">
                            </PathSegmentCollection>
                        </PathFigure.Segments>
                    </PathFigure>
                </PathFigureCollection>
            </PathGeometry.Figures>
        </PathGeometry>
    </Path.Data>
</Path>
在codebehind中,订阅SizeChanged事件,当控件大小发生变化时,重新绘制表盘。
public Clock1()
{
    InitializeComponent();
    this.SizeChanged+=ContentView_SizeChanged;
}
正弦曲线绘制原理
单位圆中的正弦函数在平面直角坐标系中可以映射为一个波形曲线,下图所示在0-2π范围中y=sin(x)的图像。

其中最低点和最高点决定了波形的振幅,他们与平衡点的距离即单位圆的半径
设置变量 r为平衡点,r2为最高点,r3为最低点。
centerX和centerY为圆心坐标。
segemts为绘制的线段数,越大锯齿越密集。
private void ContentView_SizeChanged(object sender, EventArgs e)
{
    var length = (float)Math.Min(this.Width, this.Height) * 0.95;
    var centerX = (float)this.Width / 2;
    var centerY = (float)this.Height / 2;
    var points = new List<Point>();
    var r = length / 2;
    var r2 = r * 1.1;
    var r3 = r * 0.9;
    var index = 0;
    var segments = 40;
}
首先计算各平衡点在圆周上的离散分布坐标(x,y)
根据index的奇偶性,给与当前点最高点或最低点的半径。
根据各分配的半径计算调整后的离散点坐标

代码如下:
...
for (var i = 0; i < segments; i += 2)
{
    var x = r * Math.Cos(i * 2 * Math.PI / segments) + centerX;
    var y = r * Math.Sin(i * 2 * Math.PI / segments) + centerY;
    points.Add(new Point((float)x, (float)y));
    var currentR = index++ % 2 == 0 ? r2 : r3;
    x = currentR * Math.Cos((i + 1) * 2 * Math.PI / segments) + centerX;
    y = currentR * Math.Sin((i + 1) * 2 * Math.PI / segments) + centerY;
    points.Add(new Point((float)x, (float)y));
}
如此,我们得到一个闭合的锯齿圆形表盘

绘制指针
在表盘上绘制时钟指针,需要计算时针、分针、秒针的角度,然后根据角度旋转画布,绘制指针。
秒针每秒钟转动6度,
分针每分钟转动6度,并叠加每秒0.1度。
时针每小时转动30度。并叠加每分钟0.5度。
其中时针和分针由宽度为15的实心填充圆角线条构成
DateTime dateTime = DateTime.Now;
// Hour hand
strokePaint.Color = SKColor.Parse("#5E4000");
strokePaint.StrokeWidth = 15;
canvas.Save();
canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
canvas.Restore();
// Minute hand
strokePaint.Color = SKColor.Parse("#9C6D00");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);
canvas.Restore();
// Second hand
strokePaint.Color = SKColor.Parse("#657E3F");
canvas.Save();
canvas.RotateDegrees(6 * dateTime.Second);
strokePaint.StrokeWidth *=(float)0.5;
strokePaint.Style=SKPaintStyle.Fill;
canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);
canvas.Restore();
指针效果如下:

其中秒针需要绘制一个点,在其以圆心为中心的对侧绘制一个带有日期的文本
绘制沿路径文本
首先绘制文本路径,它是一个圆弧,在初始状态圆弧的角度为20度,圆弧的起始角度为70度,终止角度为110度。
var pathAngle = 20; var startAngle = 90-pathAngle; var sweepAngle = pathAngle*2; var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);
使用SkiaSharp的DrawTextOnPath方法绘制沿路径的文本,详情请查看官方文档
using (SKPath path = new SKPath())
{
    path.AddArc(rect, startAngle, sweepAngle);
    canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);
}
指针效果如下:

时钟1的完整代码如下:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
    SKImageInfo info = args.Info;
    SKSurface surface = args.Surface;
    SKCanvas canvas = surface.Canvas;
    canvas.Clear();
    using (SKPaint strokePaint = new SKPaint())
    using (SKPaint fillPaint = new SKPaint())
    {
        strokePaint.Style = SKPaintStyle.Stroke;
        strokePaint.StrokeCap = SKStrokeCap.Round;
        fillPaint.Style = SKPaintStyle.Fill;
        fillPaint.Color = SKColors.Transparent;
        // Transform for 100-radius circle centered at origin
        var r = 100f;
        canvas.Translate(info.Width / 2f, info.Height / 2f);
        canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));
        DateTime dateTime = DateTime.Now;
        // Hour hand
        strokePaint.Color = SKColor.Parse("#5E4000");
        strokePaint.StrokeWidth = 15;
        canvas.Save();
        canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
        canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
        canvas.Restore();
        // Minute hand
        strokePaint.Color = SKColor.Parse("#9C6D00");
        canvas.Save();
        canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
        canvas.DrawLine(0, 0, 0, -r*(float)0.62, strokePaint);
        canvas.Restore();
        // Second hand
        strokePaint.Color = SKColor.Parse("#657E3F");
        canvas.Save();
        canvas.RotateDegrees(6 * dateTime.Second);
        strokePaint.StrokeWidth *=(float)0.5;
        strokePaint.Style=SKPaintStyle.Fill;
        canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);
        strokePaint.Color = SKColors.Black;
        strokePaint.StrokeWidth = 1;
        var dateStr = dateTime.ToString("M");
        var pathAngle = 20;
        var startAngle = 90-pathAngle;
        var sweepAngle = pathAngle*2;
        var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);
        using (SKPath path = new SKPath())
        {
            path.AddArc(rect, startAngle, sweepAngle);
            //canvas.DrawPath(path, strokePaint);
            canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);
        }
        canvas.Restore();
    }
}
配置一个定时器,每秒刷新各指针位置
IDispatcherTimer _timer;
public Clock1()
{
    ...
    this.SizeChanged+=ContentView_SizeChanged;
    _timer=  Dispatcher.CreateTimer();
    _timer.Interval=TimeSpan.FromSeconds(1);
    _timer.Tick+=_timer_Tick;
    _timer.Start();
}
private void _timer_Tick(object sender, EventArgs e)
{
    this.canvasView?.InvalidateSurface();
}
时钟1 效果如下:

时钟2
将URWGeometricBlack字体文件放到Fonts目录下

在MauiProgram.cs中注册字体
.ConfigureFonts(fonts =>
{
    ...
    fonts.AddFont("URWGeometricBlack.otf", "URWGeometricBlack");
});
绘制表盘
时钟2的表盘相对简单,是一个简单的圆配简洁抽象的数字刻度组成
创建Clock2,打开Xaml文件,代码如下:
<Grid>
    <Ellipse Grid.Row="0"
                Grid.Column="1"
                Stroke="white"
                Fill="#FFEED9"
                IsVisible="true"
                HeightRequest="200"
                WidthRequest="200"
                x:Name="ModulatedPath">
    </Ellipse>
    <Grid TranslationY="-15">
        <Grid.RowDefinitions>
            <RowDefinition></RowDefinition>
            <RowDefinition></RowDefinition>
        </Grid.RowDefinitions>
        <Grid.ColumnDefinitions>
            <ColumnDefinition></ColumnDefinition>
            <ColumnDefinition></ColumnDefinition>
        </Grid.ColumnDefinitions>
        <Label   Grid.Row="0"
                    Grid.ColumnSpan="2"
                    Text="12"
                    Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
        <Label   Grid.RowSpan="2"
                    Grid.Column="1"
                    Text="3"
                    Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
        <Label   Grid.Row="1"
                    Grid.ColumnSpan="2"
                    Text="6"
                    Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
        <Label   Grid.RowSpan="2"
                    Grid.Column="0"
                    Text="9"
                    Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>
    </Grid>
    <forms:SKCanvasView x:Name="canvasView"
                        PaintSurface="OnCanvasViewPaintSurface" />
    <Label FontSize="28"
            HorizontalOptions="Center"
            VerticalOptions="Center"
            x:Name="labelView"></Label>
</Grid>
同样我们需要放置SKCanvasView对象用于绘制指针
其中ClockPlateNumberLabelStyle定义如下:
<Style TargetType="Label"
        x:Key="ClockPlateNumberLabelStyle">
    <Setter Property="HorizontalTextAlignment"
            Value="Center"></Setter>
    <Setter Property="VerticalTextAlignment"
            Value="Center"></Setter>
    <Setter Property="VerticalOptions"
            Value="Center"></Setter>
    <Setter Property="FontAttributes"
            Value="Bold"></Setter>
    <Setter Property="FontSize"
            Value="120"></Setter>
    <Setter Property="TextColor"
            Value="#F9BC49"></Setter>
    <Setter Property="FontFamily"
            Value="URWGeometricBlack"></Setter>
</Style>
效果如下:

绘制指针
时钟2的指针绘制原理与时钟1类似,此处将不赘述,完整代码如下:
void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
    SKImageInfo info = args.Info;
    SKSurface surface = args.Surface;
    SKCanvas canvas = surface.Canvas;
    canvas.Clear();
    using (SKPaint strokePaint = new SKPaint())
    using (SKPaint fillPaint = new SKPaint())
    {
        strokePaint.Style = SKPaintStyle.Stroke;
        strokePaint.StrokeCap = SKStrokeCap.Round;
        fillPaint.Style = SKPaintStyle.Fill;
        fillPaint.Color = SKColors.Transparent;
        // Transform for 100-radius circle centered at origin
        var r = 100f;
        canvas.Translate(info.Width / 2f, info.Height / 2f);
        canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));
        DateTime dateTime = DateTime.Now;
        // Hour hand
        strokePaint.Color = SKColor.Parse("#5E4000");
        strokePaint.StrokeWidth = 15;
        canvas.Save();
        canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);
        canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);
        canvas.Restore();
        // Minute hand
        strokePaint.Color = SKColor.Parse("#9C6D00");
        strokePaint.StrokeWidth = 5;
        canvas.Save();
        canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);
        canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);
        canvas.Restore();
        // Second hand
        strokePaint.Color = SKColor.Parse("#657E3F");
        strokePaint.StrokeWidth = 2;
        canvas.Save();
        canvas.RotateDegrees(6 * dateTime.Second);
        canvas.DrawLine(0, r*(float)0.1, 0, -r*(float)0.8, strokePaint);
        strokePaint.Style=SKPaintStyle.Fill;
        canvas.DrawCircle(0, 0, 5, strokePaint);
        canvas.Restore();
    }
}
时钟2 效果如下

以上就是使用C#编写两个漂亮时钟的示例代码的详细内容,更多关于C#时钟的资料请关注其它相关文章!

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